I have spent today working mainly through the list of items needed for the hand-in. I have also been mainly texturing the base textures of all the buildings in a new Max file as a method to get ride of the errors message. That is how I worked out that it was the pesky UVW map sizes that have been causing the mischief. Ah well, we live and learn.
I am nearly all the way through the list of items only really needing a couple more bits here and there for the deadline. I need to do my normal maps, and my specular maps. I have been playing with decals today and they make my head hurt.
I have also added a light switch and a mattress.

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