Thursday, 1 October 2009

Old Dog New Tricks

I have worked out the error of my ways. Well, I have worked out the error of Max that kept popping up and the why? To the lack of imagery in my view ports. 4096x4096. It seemed sucha good idea at the time. Double the UVW map size and double the texture quality. This theory worked until there were a few in the scene then Max decided that it was too much.........

I have spent today working mainly through the list of items needed for the hand-in. I have also been mainly texturing the base textures of all the buildings in a new Max file as a method to get ride of the errors message. That is how I worked out that it was the pesky UVW map sizes that have been causing the mischief. Ah well, we live and learn.

I am nearly all the way through the list of items only really needing a couple more bits here and there for the deadline. I need to do my normal maps, and my specular maps. I have been playing with decals today and they make my head hurt.


I have also added a light switch and a mattress.


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